The mod would run on top of the existing code while adding new assets for missions to use, overall aiming to work as an independent project. If stock TDM is a fantasy steampunk game, TDM + this mod will be a fantasy cyberpunk game! The end goal is to create a platform for developing futuristic city hubs and worlds, inspired by the feel and atmosphere of the DeusEx series. In relationship to Xonotic, this will to a certain degree mean "Xonotic ported to idTech 4 and turned single-player". Some of you might have seen my attempt to create a city in Xonotic years back, which was however stopped due to Xon lacking any useful single-player features in its code. I want the first characters used to be the Xonotic player models. and based on what extent new weapons can be coded into TDM, some of the weapon models too. Textures, sounds, parts of the HUD, and more are being considered. I believe that using some of them to create a sister project on top of the advanced code and engine of TDM would be a welcome and unique contribution to open-source gaming Although diversity in terms of themes and ideas is rather lacking, Xonotic has some fantastic quality assets. The project will however require help in order to happen! This is why I'm informing everyone who might be interested about this, in hopes of possibly setting up a collaboration between the DarkMod and Xonotic communities. The early plan is to pick a large group of freely licensed assets, including Xonotic's alongside art from places like and and other potential resources, then port them into TDM. This will require work in departments such as: Format conversions, writing material and entity definitions, and most of all rigging new characters to the TDM animation skeleton and other special model adjustments (low-poly shadow meshes, separate head with face rig, etc). If you want more information on what the project aims to achieve, I created a thread on the TDM forums detailing my plans. Please read that as well and let me know what you think.
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